It's a natural human trait to look at success and associate nice, positive, results with specific action taken. We have a tendency to look at millionaires or celebrities or just prominent businessmen and correlate their visible achievements with individual character traits.
If we all act like Alan Sugar, or those rude blokes off of the
Dragon's Den, then we, too, can scale the lofty heights of greatness.
I believe this is referred to as Survivor Bias, often encapsulated in the phrase "We see the winners and try to learn from them, while overlooking the huge unseen cemetery of losers, who tried the same path".
I used to see a lot of this during my time as a slave to the Corporate Dollar - through endless "lessons learnt" sessions we would pat ourselves on the back and come up with bland, sanctimonious, statements proclaiming that the project was a success because of the proactive actions of management.
No one ever stopped to consider the alternative world view that the project was a success
despite the proactive actions of management.
Yes, I am going somewhere with this, its not just a rant against Corporate America. Actually it's going to get on to games, soon, so stick with me.
I was reading an article on the D-Day landings in the BBC History magazine last week, and it would appear that the strategic planning for this pivotal event, in the history of the war, would fall into a similar category. The Allies were successful more through a mixture of good fortune than from any superbly executed master plan.
And so it was, last night, when I once more sat down across the table from the Clotted Hustler and another scenario of Combat Commander:Europe was played out.
You see he has all the chips stacked on his side - it's his game and he understands the subtleties of the rules, he's played most of the scenarios before and to cap it all he's actually in the military. What chance a humble kitchen boy raised on a diet of medium weight
Eurogames ?
Aptly, the scenario chosen was a skirmish in the environs of some random French village a week or so after D-Day. (Apologies to military historians,
grognards and people of Normandy - it's probably a famous French village and a well known event but the name meant little to me).
I was the Allies, seeking to hold the line with a
handfull of troops and a couple of leaders weak enough to break at the drop of a croissant.
The Hustler was the Nazis - a whole swarm of them, armed to the teeth and looking to either make a quick exit stage left (with me in the way) or to wipe me out before sunset.
And that is what I love about this game. The attacker has a clear objective, and often overwhelming forces, but the defender has the clock on his side and has to hang on in there until reinforcements arrive (virtual reinforcements, of course, as the scenario ends once the sands of time run out).
I set up the board with an advance party, sitting in a farmhouse, hoping to pin down the Germans as they came out of the trees. The rest of my units I positioned further back, one grouping in the village and the other dug into a, hastily cobbled together, foxhole behind a semi-strategic hedgerow.
The aim was for my advance units to beat a hasty retreat once it could no longer hold the line - but the SS were on top of them faster than I could say
Schadenfreude. My machine gun jammed, and my leader shot himself , as the men in black stormed into the farmhouse in a fierce melee.
I managed to fend off this
ferocious attack in the ensuing fistfight (very Hollywood) but the single unit that survived remained isolated and encircled for the rest of the game.
However, rather than finishing me off in this key tactical outpost, the Hustler chose to press on my left and right flanks, secure in the knowledge that my advance unit no longer had the fire power to stop him.
My brave boys, still dug into their makeshift foxhole, took a pounding and, as they weakened, the German high command lined up its elite troops, behind the hedgerow, ready to finish them off. There was nothing for it but to call in an artillery strike and, unexpectedly, carnage rained down on the Nazis from above (I say unexpectedly because these artillery calls have a habit of hitting the wrong target or just missing completely)
Shell shocked, the German troops on my right flank were subsequently routed and spent the rest of the game trying to regroup and get their heads together. Well, maybe an exaggeration, but the strike did change the course of the battle and forced the Hustler to concentrate elsewhere.
So attention switched to the left flank - but time had been ticking on nicely for me. I was burning cards as quickly as I could, on both sides, in an effort to make the game clock accelerate and it was working.
There was no way that the Hustler could win on objective points, in the time he had left, so the only option was to wipe out my units skulking in the village. A surge of German troops fell upon the quiet French hamlet - it was baguettes at dawn. Lots of close quarter firing, ducking into the orchards, jumping over dry stone walls.
In desperation I called another Artillery strike right in the middle of the fighting, right in the middle of the village. Casualties on both sides were extremely likely. Collateral damage (civilian casualties) a certainty. As close to a War Crime as I have ever come.
But the shells fell slightly outside of the village, only causing a couple of German units to break. Everyone got off lightly.
I could tell the Hustler was getting irritated - he needed an Advance card to finish me off but to get hold of it he had to burn through his cards which, in turn, made the clock tick louder and faster. Finally, with five cards left in his deck, he stormed into the small bistro that I was holding. He ran right across the minefield I had hastily put together on the patio (don't try this at home) - a tactic I had learnt from him in our last game - and he lost one of his attacking units before the melee even began.
In the confusion the totally unexpected happened - I drew a time card and the clock stopped with the final firefight about to commence. Victory !
But in some senses a shame. I'm sure that I could have forced the game end via depletion of his deck, in the melee, in preference to the randomly drawn card from my deck. I'd have felt more vindicated in my triumph.
So that's 2-1 to me. It hurts him, I know.
Especially because my early set up, and play, was seriously flawed. My advance unit was a sitting duck and I wasted the cards which could have made it marginally more effective. I got lucky with an Artillery strike at the point when my defences were most likely to have collapsed.
But that's fog of war.
I won
despite my strategy.
Although, tactically, my leaders on the ground did me proud.